@startuml
sprite $eye [48x48/16] {
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00000000006FFFFFFFFFFFFFFFFFFFFFFFFFF60000000000
000000000004EFFFFFFFFFFFFFFFFFFFFFFE300000000000
0000000000001AFFFFFFFFFFFFFFFFFFFFA1000000000000
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000000000000000000000000000000000000000000000000
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}


!define FA6_EYE(_alias) ENTITY(rectangle,black,eye,_alias,FA6 EYE)
!define FA6_EYE(_alias, _label) ENTITY(rectangle,black,eye,_label, _alias,FA6 EYE)
!define FA6_EYE(_alias, _label, _shape) ENTITY(_shape,black,eye,_label, _alias,FA6 EYE)
!define FA6_EYE(_alias, _label, _shape, _color) ENTITY(_shape,_color,eye,_label, _alias,FA6 EYE)
skinparam folderBackgroundColor<<FA6 EYE>> White
@enduml